

And so, it brings this real-time element to the mix". So, you have a few seconds to react, which is completely different from what we had in the past. You can move around as you want, but then it's going to explode. Lead designer Xavier Manzanares, speaking about the new combat, stated: "You can move in this area of movement the way you want you can dash a Bob-omb, then you have it in your hand.

Mario can now be replaced by a different character. Also featured are enemy encounters outside of turn-based combat. Unlike the first game, level designs are less linear, and the turn-based tactical combat features a new system that disregards the first game's grid-based layout. Players are also tasked with rescuing the Sparks throughout the galaxy, who provide distinct powers that will help the player in battle. Players are able to build out their roster of characters from, Rabbid Peach, Rabbid Luigi, and Rabbid Mario, along with new characters Edge, Rabbid Rosalina, and Bowser (with the Rabbids being fully voiced for the first time). Gameplay in Sparks of Hope is largely similar to that of Kingdom Battle. See also: Mario + Rabbids Kingdom Battle § Gameplay
